Martin said:Hi Andrew,
it looks absolutely INCREDIBLE :grin: Very well done.
Bye,
Martin
P.S. What was his name? Frozo ?
fused said:I modified the head and visor a bit. I can't wait for bones, positioning this character was really difficult.
It's two meshes, one for the body and one for the visor.- Is the entire figure 1 mesh?
Yeh they are polygon selections.- Are the colors/textures based on a polygon selection,
or other kind of mapping?
I had a basic ref. image.- If positionning was hard, how did you succeed ?
That was the only image I composited together from a screen grab of the iso mesh and a raytraced render.- On one of the renderings, one can see an "underlying mesh"
how did you get this effect ?
Yeh the model was made up of polygons and then subdivided.Are they the real polygons making up the character?
In that case: extremely effective constructing !
Wow what an interesting question. I love the movie and Samuel L Jackson was an excellent choice. As for my reasons for modeling him it was to see if I could. The extras on the DVD give me the idea. Pixar use a generic model for the basic of all the secondary models. So I took my Morph model and had a go. I've also covered all the techniques used on my DVD.- On the subject matter :
why an existing icon like frozone?
is he your personal idol, or was it a personal or
professional challenge ?
Thanks Frank that means a lot.frank beckmann said:Hi Andrew.
Got any offers from PIXAR for "The Incredibles II"? They´d better hurry up.
Very, very cool Frozone.
With kindest regards
Frank