Hi & Thanx.
I can´t tell about Fused´s technique, because I didn´t see the video he made. I started with a kind of a ball stretched to fill my sketches I placed in the scene like the blueprinters do, but without a blueprint object of Cheetah3D.3xxx. Ears and eyes were done seperatly and added via import-children. The texture based on a digital photograph taken lefthanded. Put it in an editor in a layer over a screenshot of my dummy and pulled it via griddistortion to its new shape. Sounds strange? It´s a bit like morphing in slowmotion. I applied my textur via flatmapping upon my virtual countenance. No UC coords were necessary. (But of course a second nose is growing on the back of my head;-) )
The mesh is backface culled for an easy reading.
With kindest regards
Frank