and make the colour a mid to darkish grey... depends on the material you are simulating...
then set a fairly high reflectance... chrome I usually use 1 or 0.9... silver generally is not as reflective so maybe try 0.5 - 0.7...
and than use an HDRI if there are not a lot of elements in the scene to give the material something to reflect... otherwise it will not show up as a reflective material which is what gives them their appearance to the eye
Is it possible to distort the reflection at all? in my renders the material reflects perfectly. This isn't like real life where the reflections are distorted by the surface not being perfectly flat. is there anyway to fix this? (minus making the model not perfectlyhttp://cheetah3d.de/forum/images/icons/icon12.gif)
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