How do you make a chrome/silver effect?

Make a new material...

used the one called "Material"...

and make the colour a mid to darkish grey... depends on the material you are simulating...

then set a fairly high reflectance... chrome I usually use 1 or 0.9... silver generally is not as reflective so maybe try 0.5 - 0.7...

and than use an HDRI if there are not a lot of elements in the scene to give the material something to reflect... otherwise it will not show up as a reflective material which is what gives them their appearance to the eye

cheers
Trevor
 
Is it possible to distort the reflection at all? in my renders the material reflects perfectly. This isn't like real life where the reflections are distorted by the surface not being perfectly flat. is there anyway to fix this? (minus making the model not perfectlyhttp://cheetah3d.de/forum/images/icons/icon12.gif)

thanks,

John
 
You can use a small bumpmap on your object. Put the bumpmap in the same material as the chrome and give it a very low setting 0.001 or something.

Good luck.

Regards,
Peter
 
Thanks for your reply, what kind of bump map are you talking about here? Just a normal noise, or a more complicated bump map?

Thanks in advance,

John Markham
 
Back
Top