Pose Utilities.js
Update
Improved function names, and added new flip command (that flips entire pose, vs. old flip with swapped right and left). I hope it's not too confusing, but "mirror" and "flip" were somewhat misleading (either could mean either, right?).
Also added a naming convention (simply L or R, vs. L- or R-) since that's how my weasel is named.
http://loewald.com/c3dstuff/
Update
Improved function names, and added new flip command (that flips entire pose, vs. old flip with swapped right and left). I hope it's not too confusing, but "mirror" and "flip" were somewhat misleading (either could mean either, right?).
Also added a naming convention (simply L or R, vs. L- or R-) since that's how my weasel is named.
One of the things you will do a LOT when animating characters is flip poses (e.g. you can do a walk cycle by creating two or three poses and then flipping each of them).
Mirror Copy kind of works for this, but it's not it's intended function and it's kind of painful to use. Pose Utilities lets you simply select a skeleton and click a button and bazoonga -- it's flipped. It will also let you zero out a skeleton or subset thereof, or copy poses from left to right or right to left.
It works PURELY on naming convention, so it skips over stuff like accessories (e.g. the gun in the image shown) and clothing in your hierarchy. (If you use a different naming convention it should be pretty easy to modify the script if you know JavaScript -- for that matter the scripts are based on my global iterator so adding new functions should be pretty easy.)
http://loewald.com/c3dstuff/
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