Creating 'portals'
Hi,
I need to create portal polygons for a game engine.
This basically involves creating a polygon (usually just a quad) that covers a doorway.
However, I also need to identify portals at loadtime, so they really need to be added to a separate 'portals' polygon object.
I have tried adding portals to the main model object and then copying/pasting them to a separate portals object, but this doesn't seem to work.
Another alternative would be to give portal polygons their own material, but again I can't see how to do this.
Any clues on the easiest way to do this?
Hi,
I need to create portal polygons for a game engine.
This basically involves creating a polygon (usually just a quad) that covers a doorway.
However, I also need to identify portals at loadtime, so they really need to be added to a separate 'portals' polygon object.
I have tried adding portals to the main model object and then copying/pasting them to a separate portals object, but this doesn't seem to work.
Another alternative would be to give portal polygons their own material, but again I can't see how to do this.
Any clues on the easiest way to do this?