I have a complex curved 3D spline which accurately matches the edge of a curved surface that I am trying to model, and I want to convert it into a mesh of quad polygons.
I want to avoid the polyplane tool as this creates triangles.
Is there an easy way of 'filling' in the spline with quad polygons manually?
I want to avoid the polyplane tool as this creates triangles.
Is there an easy way of 'filling' in the spline with quad polygons manually?