Hi folks,
Doing UV mapping, new at it, but it seems to be almost going great. Got an arm seamed up down the least prominant edge, unwrapped nicely (see picture 1) and now I want to throw a checkered texture on it to test. So I create new material, set to checkerboard (on diffuse, emmissive, anything I can to hopefully have it show up in the editor, but alas nothing will get it to show up in the editor, that's ok that's not really my main problem, would be nice if it showed up in the editor, that's a separate problem, not a big deal for now, I'll just render it, ok) render it, and it fails the test. no good, fragmented (see picture 2). Here's the twist, .... when I put an image instead, it flows perfectly (see picture 3. what's the difference here? Something about the texture / node system that is not working right for this unwrap? but the image does work for it? tips/tricks ? .... Also, would be hugely convenient to show the material/texture/image on the UV editor screen. Would think that is the entire point really ..... what's the trick to that that i'm missing? thanks so much, you folks are splendid.
Bill
Doing UV mapping, new at it, but it seems to be almost going great. Got an arm seamed up down the least prominant edge, unwrapped nicely (see picture 1) and now I want to throw a checkered texture on it to test. So I create new material, set to checkerboard (on diffuse, emmissive, anything I can to hopefully have it show up in the editor, but alas nothing will get it to show up in the editor, that's ok that's not really my main problem, would be nice if it showed up in the editor, that's a separate problem, not a big deal for now, I'll just render it, ok) render it, and it fails the test. no good, fragmented (see picture 2). Here's the twist, .... when I put an image instead, it flows perfectly (see picture 3. what's the difference here? Something about the texture / node system that is not working right for this unwrap? but the image does work for it? tips/tricks ? .... Also, would be hugely convenient to show the material/texture/image on the UV editor screen. Would think that is the entire point really ..... what's the trick to that that i'm missing? thanks so much, you folks are splendid.
Bill