Cheetah3D 4.5 was released today. This update once again improves the MacOS X 10.5 (Leopard) compatibility and fixes many bugs. But Cheetah3D 4.5 also highly improves the memory efficiency of the render manager. Now only active render jobs are kept in RAM and finished render jobs are swapped to the hard disc. This also allows the render manager to recover the results of finished rendering jobs if Cheetah3D should crash. Last but not least the PDF import has been improved to allow an even better workflow between Illustrator and Co.
New features in Cheetah3D 4.5:
improved Mac OS X 10.5 (Leopard) compatibility
improved PDF import
shared Render Manager for all documents (uses less RAM)
render manager swaps finished render jobs to hard disc, only visible image/movie is loaded into RAM (saves lots of RAM)
rendered images are not lost if Cheetah3d should crash
rendered images are not deleted after application is closed
animation rendering jobs save every frame as .png into cache
faster application start up
scroll wheel works in all mouse navigation modes now
scroll wheel drag works as camera rotation
fixed F-Curve/3Dview redraw bug
fixed bug in Javascript (CYLINDER primitive was missing)
fixed bug in UV unwrapping tool
fixed rotation coordinates display bug in F-Curve editor
fixed rotation coordinates display bug in Key editor
fixed bug in blue print object (flip property doesn't work on PPC Macs)
fixed bug in transform tool (object selection after delete)
fixed rendering of white frames bug
fixed bug in Membrane shader
fixed bug when rotating 3D view
fixed some typos in documentation
fixed bug wehn closing a document (which stops rendering jobs)