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Cheetah3D 4.4 has been released today. It improves the MacOS X 10.5 (Leopard) compatibility and should solve the last minor problems. Furthermore Cheetah3D improves binding a skeleton to a mesh. Now it is possible to bind single joints to a mesh which don't build a bone with another joint. That makes it much easier to use skeletal animation for facial animations.
New features in Cheetah3D 4.4:
- improved Mac OS X 10.5 (Leopard) compatibility
- enhanced skeletal binding (now also end joints get weights)
- enhanced OpenGL preview
- added splash screen to Cheetah3D
- added Transform, Move, Scale and Rotate toolbar icons
- replaced Sparkle Autoupdate function with new "Check update" function
- fixed shear bug
- fixed bug in FBX embedded texture export
- fixed bug when importing textures
- fixed caustic photon number bug
- fixed white image rendering bug
- fixed SHIFT+Scrollwheel zoom bug
- fixed spline drawing bug
- fixed redraw bug in 3D view controlls
- fixed zoom bug in perspective mode
- fixed zoom bug in orthographic view
- fixed redraw bug in tab view
- many other small bug fixes and enhancements
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