Latest activity

  • B
    bobziila replied to the thread Ultimate Human Rig.
    It;s odd how some orientations don;t seem to work and messes things up when adding IK. Y pointing down the axis seemed to work, but Z...
  • Daemoc
    Daemoc replied to the thread Ultimate Human Rig.
    In order for me to get good rotation, I need to have one axis in-line with the bone. The key is just to have the axes match the world...
  • B
    bobziila replied to the thread Ultimate Human Rig.
    How do you get your joints oriented in that manner? I know you use the Joint Object rather than the tool, but every combo of the Orient...
  • B
    Sorry. The above post should have been in the general section. Please move if necessary.
  • ZooHead
    ZooHead posted the thread Ultimate Human Rig in Gallery.
    This rig has a user friendly design with elbow knee and foot control. Select a Pole Folder when the Transform Tool is active and you...
  • ZooHead
    ZooHead replied to the thread Advanced leg rig.
    Thanks dude, It's been buggin me since a forum member mentioned elbow control problems. With this method, I'll only use the 3D...
  • B
    It seems that my arm problems I was having was due to the joints being oriented. Now, I'm not sure what axis they are supposed to be...
  • Daemoc
    Daemoc replied to the thread Advanced leg rig.
    Great idea bud! I am using a 3d resolver, but I may have to switch to 2d with that pole offset. That could come in handy.
  • Daemoc
    Here is a little example file. This checker image was created with the attached material render jas file.
    • Checker.jpg
  • Daemoc
    Daemoc replied to the thread Cheetah Character Sketches, NSFW?.
    Added some goggles. No need to try to animate a face now. I am going to call the model done. All texture work from here.
    • 11-FLU18.jpg
  • ZooHead
    ZooHead replied to the thread Advanced leg rig.
    Use Pivot Point mode to move the pivot point.
    • 1558490774448.png
  • ZooHead
    ZooHead replied to the thread Advanced leg rig.
    I found you can snap to bones if you set the Transform tool to snap to centers. Then I rotated it into position with the Transform tool...
  • ZooHead
    ZooHead replied to the thread Advanced leg rig.
    Just testing some more... not with a folder I see. You can't burn transform on a folder, which is a good thing.
  • B
    bobziila replied to the thread Advanced leg rig.
    OK Did you just eyeball the pivot point, or is there a more accurate way to move it exactly where you want it?
  • ZooHead
    ZooHead replied to the thread Advanced leg rig.
    The offset is saved as long as you don't Burn Pivot Point. That will consolidate the two points at the new pivot point.
Top