Decorated pig

A small contribution to the category of Decorating Piggies, but here's what I have so far...

This is all the same texture file, by the way: It's an animated texture with which I hoped to simulate scanlines on the surface of a thing or things.

The Scanline-DownLeft is the start; now I'm looking for how to make the scanlines run in the other directions (up, right). Sounds simple, doesn't it?
 

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Inspired by Bryce's procedural skies.

This is just the usual pig with its materials covered to the PBR shader with a procedural sky (ironically, rendered with the Cheetah renderer)

The key idea here is that I use the y-component of the sky-ball's normal to drive the scale of the fractal noise source that in turn determines cloud cover, so that clouds towards the horizon become "flattened". I've attached an annotated version of the node map. It's my hope that (a) Martin would include this kind of functionality in the sky light and/or (b) we'd get the ability to add labels to nodes and possibly expose constants in C3D's material UI to allow someone to customize a procedural material without needing to fully understand its inner workings.

Edit: adjusted the planet-surf material I used to texture the relief to not have ocean :) — also added a panoramic render to give a better idea of how the clouds look.
 

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Last edited:
Inspired by Bryce's procedural skies.

This is just the usual pig with its materials covered to the PBR shader with a procedural sky (ironically, rendered with the Cheetah renderer)

The key idea here is that I use the y-component of the sky-ball's normal to drive the scale of the fractal noise source that in turn determines cloud cover, so that clouds towards the horizon become "flattened"..
Very cool! Thanks for sharing.

I've attached an annotated version of the node map. It's my hope that ... (b) we'd get the ability to add labels to nodes and possibly expose constants in C3D's material UI to allow someone to customize a procedural material without needing to fully understand its inner workings.
...
That would be so nice! Also it would be nice to be able to name the nodes.
--shift studio.
 
It's my hope that (a) Martin would include this kind of functionality in the sky light
That would be helpful indeed.
Cheetah's material system is really too restricted without the possibility to mix shaders or simply a background object that would accept materials where you could apply images as well as procedurals and mix them if so desired.
Thinking of it, time for another wish list entry...
 
Perhaps another add to the wishlist could be a larger sphere sample of the material while in node view. Sometimes that little sphere icon makes it hard to discern WHAT is happening without doing an actual render many dozens of times. A C3D material editor (with a large preview) that can bounce between Falcon & Cheetah renders would be amazing.
 
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