3DMF Export Question
I just read a glowing review of Cheetal3D in MacAddict, and I'm interested in using the software to create 3DMF models for use in a game made with the REALbasic programming language. My question is, are exported 3DMF models optimized for use in real-time applications like games, and, more importantly, when you export an object in the 3DMF format, are textures retained?
Since the Cheetah3D demo doesn't allow saving, I can't answer this question for myself. (Currently I use LightWave, which doesn't keep textures, so I have to use another program called Meshwork to reapply the materials to the 3DMF model before it can be used in the game.)
Thanks for the info!
I just read a glowing review of Cheetal3D in MacAddict, and I'm interested in using the software to create 3DMF models for use in a game made with the REALbasic programming language. My question is, are exported 3DMF models optimized for use in real-time applications like games, and, more importantly, when you export an object in the 3DMF format, are textures retained?
Since the Cheetah3D demo doesn't allow saving, I can't answer this question for myself. (Currently I use LightWave, which doesn't keep textures, so I have to use another program called Meshwork to reapply the materials to the 3DMF model before it can be used in the game.)
Thanks for the info!