How does snapping work?
I've read the manual, and it seems I didn't understand how snapping works. First of all, I enable snapping in the transform tool. I set the snap space to "global", and enable "points".
If I try to snap the axes of a folder object to vertices in the scene, it doesn't work. I tried to convert all objects into editable first, but it didn't fix the situation.
Then I tried it with cube objects. Sometimes snapping worked with these, but most of the times didn't, and I think the settings were the same all the time.
I also tried to snap to spline objects. I didn't succeed with these either.
Can you enlighten me? What exact steps must I follow for:
1) Snap the axes of a folder object into any vertex of the scene (polygon vertices and spline vertices)
and
2) Translate an object (as a rigid body, without deforming it) so that one of its vertices snaps to the vertex of other object (polygon or spline).
Thanks for any suggestion.
I've read the manual, and it seems I didn't understand how snapping works. First of all, I enable snapping in the transform tool. I set the snap space to "global", and enable "points".
If I try to snap the axes of a folder object to vertices in the scene, it doesn't work. I tried to convert all objects into editable first, but it didn't fix the situation.
Then I tried it with cube objects. Sometimes snapping worked with these, but most of the times didn't, and I think the settings were the same all the time.
I also tried to snap to spline objects. I didn't succeed with these either.
Can you enlighten me? What exact steps must I follow for:
1) Snap the axes of a folder object into any vertex of the scene (polygon vertices and spline vertices)
and
2) Translate an object (as a rigid body, without deforming it) so that one of its vertices snaps to the vertex of other object (polygon or spline).
Thanks for any suggestion.