Somian
0
Hi,
Is it possible to use ambient occlusion as a material input? let's say I have a rusty metal material, I want the edges (where water collects) to be more rusted, so I would use an inverted AO map as a mask for the rust/metal.
I'm working around this by baking the AO into a texture first and then using this texture as an input, but it gets quite tedious in complex projects as I need to keep re-baking stuff every time it changes.
Thanks!
Is it possible to use ambient occlusion as a material input? let's say I have a rusty metal material, I want the edges (where water collects) to be more rusted, so I would use an inverted AO map as a mask for the rust/metal.
I'm working around this by baking the AO into a texture first and then using this texture as an input, but it gets quite tedious in complex projects as I need to keep re-baking stuff every time it changes.
Thanks!