importing, recording and exporting morph animation data - dealing with .fbx .gtlf and .usdz

Since I had an unfortune experience with Alexi Jansons Face Cap App my instant wish is to be able to - well, digest all of its .fbx provided (which is keyed morph animation data) or to be able to import morph animations via an import script , only to be able to eventually export to something Apple's "Reality Converter" could digest - well, what a mess.

But being aware of the transitional times the Apple Platforms are in, my honest wish is for an Apple synced USDZ support.
 
concerning the Face Cap App, maybe for now a script could transfer the animation data in the txt-file that comes with it, to the morphs of the imported FBX?
(...and at the same time make it posibble to transfer that animation data to another mesh with similar morphs)
 
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