i’ll look into that, thanks.
I’m having trouble with materials for AR export. In adobe aero materials have a particular way to emulate response to ambient light, so until now simple way is to import cheetah glb or obj inside adobe dimension, set the final material in adobe dimension and then send to aero.
The problem is with animate/rigged stuff. Dimension does not import animation yet, so to use adobe complex materials (water, glass, mirror) you‘ll have to manage translate in some way cheetah materials aspects and definitions into something that aero understand properly.