Spline tangent erased when keyframed

It seems to be working now, although maybe still some of the confusion that you are getting, Zoo. I really appreciate all of the help!! Thanks so much!!
No problem, happy to help.

I think that Making the spline with the script from a complex object
may be causing a problem with the winding number math stuff. :unsure:
 
One tip with the Polygon to spline script, if you're using Bezier Splines you need to use the Soft
Interpolation command after you make them editable or all the points along a curve will be bent.
I'll also add that a Helix Spline also needs Soft Interpolation if converting to Bezier.
 
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