Thanks Joel, and thank you for reigniting my interest in the Falcon renderer.
The animations for this thread are done in Falcon set to 500 spp, the last one took 11 hours for a ten second clip.
I used only the cayley interior 4k HDRI from HDRIHaven, with clamp set to 500, for lighting.
It's so cool to get hard shadows from the HDRI.
Thanks Swiz, the process for mechanical rigging is so much easier than
character rigging since there's no reason for binding and vertex painting.
Plus you can edit or replace the component objects at any time.
Sometimes the IK is a bit frustrating, but if I keep trying, I can usually make it work.
Did you get to see the animations on the large screen?