Isotropic remeshing

Hi guys,

I was wondering if there was a way to do some kind of isotopic remeshing (making the mesh as "uniform" as possible, i.e., triangles as close as possible to equilateral triangles of equal size, and vertex degrees as close as possible to 6)?

Kind regards,
Filip
 
* This seems to be a version of Grasshopper´s Kangaroo MeshMachine.
* The parameters look a bit daunting, but 2/3s are just constants. I intuitively "understand" bits of this component, but the DOF stops just after the tip of my nose :mad:
* Daniel Piker, whose baby this seems to be, has a web page.

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raisin.jpg
 
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