I've got a scene with a sphere and a cube that are rotating and moving.
Seconds 0-2 Camera flies through the scene with a target tag focus'd on the cube
Seconds 2-4 Camera continues it's movement through the scene but with the target tag now focus'd on the sphere
Think of a steadycam following a woman down the street and into the bank, seeing a brief case handed off, and then following a suspicious character in a trench coat down the hall, all in one take. The camera's 'target' changes from the woman, then to the brief case, and finally to trench coat.
Idea 1: One camera, changing the camera's target tag at 2 seconds from the cube to the sphere. Problem: The target tag does seem to be a key-able parameter in animation. i.e. if I change the tag at time 2 to the sphere and record all keys, the camera only points at the sphere from time 0 to time 4.
Idea 2: Two cameras. Same flight path, but with different targets. Problem 1: sphere and cube have to be perfectly lined up at the switch for the animation to be smooth Problem 2: I can't figure out how to get camera 1 to just render from 0-2 seconds and camera 2 to render from 2-4
Is this possible, or am I missing the obvious?
Thanks!
Seconds 0-2 Camera flies through the scene with a target tag focus'd on the cube
Seconds 2-4 Camera continues it's movement through the scene but with the target tag now focus'd on the sphere
Think of a steadycam following a woman down the street and into the bank, seeing a brief case handed off, and then following a suspicious character in a trench coat down the hall, all in one take. The camera's 'target' changes from the woman, then to the brief case, and finally to trench coat.
Idea 1: One camera, changing the camera's target tag at 2 seconds from the cube to the sphere. Problem: The target tag does seem to be a key-able parameter in animation. i.e. if I change the tag at time 2 to the sphere and record all keys, the camera only points at the sphere from time 0 to time 4.
Idea 2: Two cameras. Same flight path, but with different targets. Problem 1: sphere and cube have to be perfectly lined up at the switch for the animation to be smooth Problem 2: I can't figure out how to get camera 1 to just render from 0-2 seconds and camera 2 to render from 2-4
Is this possible, or am I missing the obvious?
Thanks!