Images from *ego-bricks (big picture)

In essence I modelled one brick, added directional shader, instanced via particle-mesh 1:1 to meet my 38x46px image sample, rendered as normal map.
Either take the plane from the particle mesh, add super low-res 38x46px image texture with disabled filtering and add OpenGL type rendered normal map to bump channel.
Or (easier) align the two images in Affinity Photo, Normal map on top with New Live Filter Layer->Colours->Procedural Texture->Preset: Simple Bump Map Lighting, adjust lighting direction and brightness, Blendmode for the map: Overlay e.g. - done.
Allegory.jpeg
 
Last edited:
This is a pretty cool technique. I had re-read a couple times. The super-low res seems to be a major element here.
Are you saying you can bring a normal map into Affinity Photo and it can create (simulated) depth, and you can adjust the lighting angles?
That sounds really cool.
--shift studio.
 
It´s described in the first sentence: "In essence I modelled one brick, added directional shader ..."
Just add an Ambient light source nothing else.

Cheers
Frank
 
Back
Top