In essence I modelled one brick, added directional shader, instanced via particle-mesh 1:1 to meet my 38x46px image sample, rendered as normal map.
Either take the plane from the particle mesh, add super low-res 38x46px image texture with disabled filtering and add OpenGL type rendered normal map to bump channel.
Or (easier) align the two images in Affinity Photo, Normal map on top with New Live Filter Layer->Colours->Procedural Texture->Preset: Simple Bump Map Lighting, adjust lighting direction and brightness, Blendmode for the map: Overlay e.g. - done.
Either take the plane from the particle mesh, add super low-res 38x46px image texture with disabled filtering and add OpenGL type rendered normal map to bump channel.
Or (easier) align the two images in Affinity Photo, Normal map on top with New Live Filter Layer->Colours->Procedural Texture->Preset: Simple Bump Map Lighting, adjust lighting direction and brightness, Blendmode for the map: Overlay e.g. - done.
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