Ultimate Human Rig

ZooHead

Well-known member
#21
Yep! And, if you use R or L in your naming convention, it will change R to L or vice versa in the name once the joints are mirrored.

There are several scripts from Hiroto that I think are essntial for rigging.
Until you mentioned the name auto name changer, I didn't see a need for it.(y)
 
#24
I noticed your bones have rotations on them. Is it not better calculations-wise to have them all start with zero rotations? That's what I origianlly thiought Burn Transformations was for but that doesn;t seem to work on joints.
 

ZooHead

Well-known member
#25
The bones start at zero, and then you rotate them slightly.
If you don't pre bend them how would the IK know which way move?

The Pole would be confused as well.
 
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