hey folks, i bet someone knows this ....
So I've been watcing a lot of maya tutorials, because there are many many good ones, and following along in Cheetah, and to my pleasant surprise, it seems I'm able to do just about everything I'm seeing in the Maya tutorials (at least the ones I'm watching) in Cheetah. .... Occasionally it may be a combination of 2 moves in Cheetah that gets you there, but I am always able to nearly exactly get the same moves to happen.
Here's one I haven't figured out yet, but maybe someone knows it. Here's 2 examples from 2 different tutorials where they've used this: here and here (timestamped youtube links to exactly where they are used). It's called edge loop (which seems to be the Mayan name for what we call "ring cut") but with a bonus check box added for "edge flow." I'd be curious to see how you'd go about making that move in Cheetah. There may be an exact way to do it, or you may say just eyeball it. I sort of eyeballed it for the hands tutorial, got all the way through that one 100%. For the head tutorial one, for that particular edge flow move I just sort of selected each vertex one at a time, and did 'Normal Move' and then just eyeballed how much to pull. But I'd be curious to see if someone has a more innovative way of basically getting the same effect as that edgeloop-edgeflow move, in either case.
Thanks
Bill
So I've been watcing a lot of maya tutorials, because there are many many good ones, and following along in Cheetah, and to my pleasant surprise, it seems I'm able to do just about everything I'm seeing in the Maya tutorials (at least the ones I'm watching) in Cheetah. .... Occasionally it may be a combination of 2 moves in Cheetah that gets you there, but I am always able to nearly exactly get the same moves to happen.
Here's one I haven't figured out yet, but maybe someone knows it. Here's 2 examples from 2 different tutorials where they've used this: here and here (timestamped youtube links to exactly where they are used). It's called edge loop (which seems to be the Mayan name for what we call "ring cut") but with a bonus check box added for "edge flow." I'd be curious to see how you'd go about making that move in Cheetah. There may be an exact way to do it, or you may say just eyeball it. I sort of eyeballed it for the hands tutorial, got all the way through that one 100%. For the head tutorial one, for that particular edge flow move I just sort of selected each vertex one at a time, and did 'Normal Move' and then just eyeballed how much to pull. But I'd be curious to see if someone has a more innovative way of basically getting the same effect as that edgeloop-edgeflow move, in either case.
Thanks
Bill