Hi everyone!
I hope you are feeling inspired and creative
I have a question about converting a bone driven mesh deformation to a blend shape or series of blend shapes..not an area I'm particularly good at.
My model is a breaking wave, driven by a left to right sequence of bone rotations so it breaks left to right.. Looks nice but in Unity, there is a limit to the number of bones that can influence any given vertex..and the in Unity model ends up looking blocky as it moves. Gah!
So I need to make the bone animations into blend shapes..I think.. and export the model with one or many animated blend shapes..
Does anyone have a steps 1,2,3... kind of advice for this?
Thanks!
I hope you are feeling inspired and creative
I have a question about converting a bone driven mesh deformation to a blend shape or series of blend shapes..not an area I'm particularly good at.
My model is a breaking wave, driven by a left to right sequence of bone rotations so it breaks left to right.. Looks nice but in Unity, there is a limit to the number of bones that can influence any given vertex..and the in Unity model ends up looking blocky as it moves. Gah!
So I need to make the bone animations into blend shapes..I think.. and export the model with one or many animated blend shapes..
Does anyone have a steps 1,2,3... kind of advice for this?
Thanks!