ZooHead
0
Three bone rigs, same number of joints/bones. The difference being the parent bone.
The parent bones are indicated by the strawberry color. I used constraint tags on the parent bones.
An Orient Constraint for rotation and a Point Constraint for the up and down motion.
The Orient Constraint targets a Cube for rotation. And the Point Constraint,
an Arrow for up and down. Then I just Key framed the the Cube and Arrow.
Each has a slightly different action. Now I wonder how they will work in the same skin.
The parent bones are indicated by the strawberry color. I used constraint tags on the parent bones.
An Orient Constraint for rotation and a Point Constraint for the up and down motion.
The Orient Constraint targets a Cube for rotation. And the Point Constraint,
an Arrow for up and down. Then I just Key framed the the Cube and Arrow.
Each has a slightly different action. Now I wonder how they will work in the same skin.