Hey folks,
This *seems* like a basic question, but I'm not seeing answres anywhere, sorry if the answer's obvious.
When animating a rigged character, particularly for dancing, (although it really seems you would need this for walking too), it seem like you're gonna want to have certain times where a foot is achored to the floor. It seems like this is a must in general for walking animations, but that's not what I'm currently doing. Specifically right now my character is standing in one spot, but I want to be able to do some movements while keeping the feet fixed to the floor. If I move a leg, the foot moves, etc. The root joint is pelvis, and I think it would mess everything up if the feet were the root joints, and I don't even know how the heirarchy would work ....
so yeah .... is this a thing?
would like to use Anchor because that fastens you to a point in space by default, but those only work on editable objects.
Also seems like this would probably be a normal thing people do during the course of walk cycles, to keep the feet from drifting on the floor.
For example, I made some standing movements (standing still, but body oscilating a bit) and there's just no way to keep the feet still. Swimmy looking.
Anyway, thanks for your help, anyone who can. Do I want point constraint? IK constraint? anchor? something ... I know this is probably simple I just don't know it.
Thank you!
Bill
This *seems* like a basic question, but I'm not seeing answres anywhere, sorry if the answer's obvious.
When animating a rigged character, particularly for dancing, (although it really seems you would need this for walking too), it seem like you're gonna want to have certain times where a foot is achored to the floor. It seems like this is a must in general for walking animations, but that's not what I'm currently doing. Specifically right now my character is standing in one spot, but I want to be able to do some movements while keeping the feet fixed to the floor. If I move a leg, the foot moves, etc. The root joint is pelvis, and I think it would mess everything up if the feet were the root joints, and I don't even know how the heirarchy would work ....
so yeah .... is this a thing?
would like to use Anchor because that fastens you to a point in space by default, but those only work on editable objects.
Also seems like this would probably be a normal thing people do during the course of walk cycles, to keep the feet from drifting on the floor.
For example, I made some standing movements (standing still, but body oscilating a bit) and there's just no way to keep the feet still. Swimmy looking.
Anyway, thanks for your help, anyone who can. Do I want point constraint? IK constraint? anchor? something ... I know this is probably simple I just don't know it.
Thank you!
Bill