I got a lot of texture work done today...
This was a basic Cheetah render with a single distant light, no shadows or radiosity and an ambient light. Samples are really low as well. I did test this new version out in VR and it looks pretty much the same as it does here.
Aye, the character and animations are the only only things I have done in Cheetah3D so far. (in this video anyway) The environment is all engine supplied content. I plan on making environment content after I finish up the characters and animations. Convincing animations are going to the the biggest hurdle for me by far. After that, it's all down hill.
In between animation tests I did a little modeling as well. This is needed for the next set of animations.
No texture yet, but I am not sure I am going for a highly details FPS game for a first project. I think I am going to start with a 3D isometric style game first. The artwork needed and therefore my workload will be drastically reduced that way. This will work for testing, but I will probably end up reducing the polygon count before I paint it.
Now that I have the character moving around in game like it should, I am working on a background/environment. I am not sure what I want to do yet, so more or less just playing with textures. I did model a few things though...
This is all Cheetah. Not much to look at yet, but I just started this tonight. More to come.