Thanks Terry. I was wondering if you had found a new low polygon way of making hair. At times I wish there was a way to just make a low poly line.
Here's my version low poly. This is a plane with modifiers Shell,taper,and bend. 46 polys. Plane some divisions for the bend lowest width any length, shell the lowest also
Autocorrect probably changed what he typed. I think he meant LOD (Level of Detail). It's used a lot in real time rendering. Objects farther away will have lower detail and then when they get closer different higher resolution meshes will load. https://en.wikipedia.org/wiki/Level_of_detail
I could very easily be wrong and Terry could set me straight.