Thanks. Since feet are the base for a stance. And a stance conveys so muchPretty neat setup. The human foot has a lot more flexibility than people think. Once you start rigging you think, oh, and it has to do that...and also do that...and...
I've seen some pretty complicated leg/foot rigs done in other apps, but this looks pretty simple to get good results.
I found you can snap to bones if you set the Transform tool to snap to centers.OK
Did you just eyeball the pivot point, or is there a more accurate way to move it exactly where you want it?
Thanks dude, It's been buggin me since a forum member mentioned elbow control problems.Great idea bud!
I am using a 3d resolver, but I may have to switch to 2d with that pole offset. That could come in handy.