It would be nice when adapting a rig to a new or modified mesh to be able to move/rotate a given joint while leaving its children where they are in world-space.
E.g. if I've remodeled a figure's shoulder, I should be able to move the shoulder joint without disturbing the elbow and wrist joints.
E.g. if I've remodeled a figure's shoulder, I should be able to move the shoulder joint without disturbing the elbow and wrist joints.